*wastes your time*
Mar. 6th, 2010 08:58 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So after listening to myself for awhile, I realized just how horrible it was. .__.; There's more than a few funky chords, lemme tell ya. Which means I will try again...and actually try to compose something beforehand! And maybe warm up and stand up and actually care about my pitch....I wish Audacity had a built in metronome though. D:
SO.
HAVE SOMETHING LESS EMBARRASSING.

No, it's not an animation. I'm working on CF though, promise. >:( And I'm going to release it the same time my sis releases Broken in Time since they're set in the same world! Can you tell what panel this is? :Db Kai and Dale, derp.
SO.
HAVE SOMETHING LESS EMBARRASSING.

No, it's not an animation. I'm working on CF though, promise. >:( And I'm going to release it the same time my sis releases Broken in Time since they're set in the same world! Can you tell what panel this is? :Db Kai and Dale, derp.
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Date: 2010-03-09 06:39 am (UTC)a-and I can't really say for sure, but there's something about his run that bothers me ^^; If this was an animation, his left leg is now at the furthest point and partial liftoff in a run cycle, and so his right leg should be in ready position to meet the ground if he doesn't wanna fall flat on his face.. ^^; >> http://www.kdcartoon.com/home/wp-content/gallery/cartoon-2007/animation_test_run.jpg
..or maybe it's just that his knee is bended too much? ^^; the blue lines version look sorta ok to me.. of course, it could just be me... and in that case, please ignore me ; w ; *hides*
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Date: 2010-03-10 03:55 am (UTC)Er, if you don't mind my asking, do you think Kai's right leg is too far off? I think...it's not connected to his pelvic region at all?!? XDD;;;; Maaybe? But thank you again! ;___;b
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Date: 2010-03-10 04:55 am (UTC)Ahahaha but your current one could work if he has a very wide stride! 8D Some people do! but the knee on the receiving end of the body force usually bends a little the second before the foot is taken off the floor.. it's like, the foot is 'pushing the body front', so the knee will bend a little, and the second after that when the foot is off the floor it is then the leg may be straight(released from force/weight) while the other foot/leg receive the force in turn.. uhh.. not sure if this makes sense @@;;; b-but hope you understand! It's kinda hard to explain TT;
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Date: 2010-03-10 06:32 am (UTC)no subject
Date: 2010-03-10 09:29 am (UTC)The legs (or in this case the right leg) will be straight the second after this one, when the heel of the left is more or less firmly planted on the ground~ It will be straight when the R-toe is starting to leave the ground > body pushed forward~~ Basically on the legs, it all depends on the foot's position...? ugggggh I'm sorryyy I'm so bad at explaining things //heddesks// but really there's nothing much wrong with the one you've already done though, that's me being crazy TwT; I don't think I'm all 100% sure either, my senior's lectures on animation drives me insane sometimes @@;
Hurry up and finish CF~~~~~~! >w
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Date: 2010-03-11 05:36 am (UTC)Give yourself more credit! You're being really helpful! I understand, although it takes me awhile to visualize--but that goes for anything, so reeeeaally thank you! Animation sounds really hard, so I think it's cool that you're savvy 'bout this stuff. |Db
I will tryyyy~~! After I finish all of these gotdarn projects. orz;